which is precisely what makes the boss battle against him such an underwhelming affair. If the Gaping Dragon dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 ft of movement, exiting prone. 10 Gaping Dragon (Dark Souls) The Gaping Dragon easily has one of the coolest and grossest boss designs in video gaming history. As long as care is taken with positioning there is no need to block or dodge during the fight, making two-handed weapons. Ranged attacks can prove useful, especially while the boss is performing a forward charge. Previous: Lower Undead Burg Next: Blighttown. Strategies As a Dragon, it is very susceptible to Lightning. If the Gaping Dragon takes 30 damage or more on a single turn from a creature inside it, it must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 ft of the Gaping Dragon. This Dark Souls: The Board Game expansion features a terrifying new mega boss in the form of Gaping Dragon. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the Gaping Dragon and it takes 21 (6d6) poison damage at the start of each of the Gaping Dragon’s turns. If the attack hits, the target takes the claw damage, it is thrown into the Gaping Dragon’s mouth and it is swallowed. Swallow: The Gaping Dragon makes one claw attack against a larger of smaller creature it is grappling. Creatures within 20 ft must succeed on a DC 15 Dexterity saving throw or take 42 (12d6) poison damage Despite appearances, the fight with him is not too difficult, as long as you learn his behavior. Gaping Dragon is giant, horrible, rotten and hideous dragon. Poisonous Spew (Recharge 5-6): The Gaping Dragon regurgitates an acidic, poisonous liquid around himself. Probably one of the most disgusting beasts you can encounter in Dark Souls. Tail: Melee Weapon Attack +6 to hit, reach 15 ft. Until the grapple ends, the creature is restrained. If the Gaping Dragon takes 30 damage or more on a single turn from a creature inside it, it must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 ft of the Gaping Dragon. If the target is a creature, it is grappled (escape DC 14). HIt: 10 (2d6 + 3) bludgeoning damageĬlaw: Melee Weapon Attack +6 to hit, reach 10 ft. Stomp: Melee Weapon Attack +6 to hit, reach 5 ft. Multiattack: The Gaping Dragon makes three attacks: one with its stomp, one with its tail, and one with its claw Your fate has led you to the winding corridors of the flooded and labyrinthine Depths, distant from the light of the sun. Once this happens, it can no longer use its tail attack
Magical Tail: If the Gaping Dragon takes 40 or more damage in a single turn, its tail will be cut off.